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| RESEARCH ON THE AUTHENTICITY OF GAMIFICATION EXPERIENCE IN HISTORICAL AND CULTURAL DISTRICTS: A CASE STUDY OF THE RPG IN KUANZHAI ALLEY, CHENGDU |
| ZHANG Min1, ZHAO Yi-xuan1,2 |
1. School of Architecture and Urban Planning, Nanjing University, Nanjing 210093, China; 2. Shanghai Pudong Properties CO., LTD, Shanghai 201204, China |
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Abstract Driven by digital media technology and game industry since the 21st century, games have been expanding in space, time and social dimensions, and the boundaries between them and people's daily life have become increasingly blurred. This article borrows the concept of gamification, based on the post-modern authenticity, five dimensions of game involvement/ immersion and five aspects of user experience, to construct a 'multidimensional mixed authenticity model'. Taking the RPG of Chengdu Kuanzhai Alley as an example, a qualitative research method is adopted to interpret the complexity of local authenticity experience from the dimensions of material, temporal, spatial, self, and relationship through interviews, participatory observation, online text collection, and other methods. Research has shown that: 1) The gamification of historical and cultural districts gives participants a mixed perception of subjective and objective with authenticity and nonauthenticity; 2) Gamification harmonizes the perception of authenticity by constructing interactions between people and places: in the material and temporal dimensions, the spatialization of game narrative promotes the rationalization of non-realistic elements in the game world; In the dimensions of self and relationship, the localization of game settings enhances the fault tolerance of non-real elements in the real world; And ultimately connected the perception of authenticity between the real world and the gaming world through embodied practice in the spatial dimension.
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Received: 31 December 2024
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Corresponding Authors:
10.13959/j.issn.1003-2398.2025.05.004
E-mail: xuaner9981@163.com
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