独立电子游戏的“生产—表征—流通—消费”网络研究——以锈湖系列游戏为例
刘晨, 华芳琳
PRODUCING, REPRESENTING, CIRCULATING AND CONSUMING THE UNEVEN GEOGRAPHY OF VIDEOGAMES: THE CASE OF RUSTY LAKE GAMES
Chen LIU, Fang-lin HUA
人文地理
.
2026, (1): 22
-33
.
DOI: 10.13959/j.issn.1003-2398.2026.01.003